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Summary

The “Too Much Gaming” zine helps students explore the following questions:

  • How does our brain process information from our senses? 
  • How does light travel and how do we see light? 
  • How do we use patterns to send and store information in video games? 
  • How are games designed and how do they influence our actions? 
  • How do video games impact us in positive and negatives ways?

Connections to Other Resources

This zine is used in the “Too Much Gaming?” full project.

Overview

Life Habit Focus: Impact Awareness

Subject: Life science, earth science, ELA

Grade: 3-5

Aligned Standards

Common Core Reading (CCSS):

  • Informational/Nonfiction Standards R.I. 1-10 for grades 3-5

NGSS:
Performance Expectations (PE): (Text supports students to reach PE)

  • 4-LS1-2: Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.
  • 4-PS4-3 Generate and compare multiple solutions that use patterns to transfer information.*
  • 4-PS4-2 Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
Science and Engineering Practices (SEP): (Text supports students to reach SEP)

  • Use a model to test interactions concerning the functioning of a natural system.
  • Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.
  • Develop a model to describe phenomena.

Disciplinary Core Ideas (DCI): (Text supports students to reach DCI)

  • LS1.D: Information Processing: Different sense receptors are specialized for particular kinds of information, which may be then processed by the animal’s brain. Animals are able to use their perceptions and memories to guide their actions.
  • PS4.C: Information Technologies and Instrumentation: Digitized information can be transmitted over long distances without significant degradation. High-tech devices, such as computers or cell phones, can receive and decode information—convert it from digitized form to voice—and vice versa.
  • ETS1.C: Optimizing The Design Solution: Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints. (secondary)
  • PS4.B: Electromagnetic Radiation: An object can be seen when light reflected from its surface enters the eyes.

Crosscutting Concepts (CC): (Text supports students to reach CC)

  • A system can be described in terms of its components and their interactions.
  • Similarities and differences in patterns can be used to sort and classify designed products.
  • Cause and effect relationships are routinely identified.

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