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Project Title: Inclusive Play

Mission:

How can we include everyone in play by creating new games to play? 

Culminating / Take Action Project

Create a marble maze game to play with others. 

What Kids Learn

Did you know that many people struggle with feeling lonely?  One way to combat loneliness is asking someone to play. In this project we will learn about the problem of loneliness, why people feel lonely, how play can help, how we can use science (like pushes and pulls) and creativity to create new games that we can play with others and ways we can help everyone fight loneliness.  Kids will then use what they have learned about pushes and pulls to create their own marble maze game and practice including everyone to play together.  

Overview

Life Habit Focus: Creativity

Subject: Physical Science, Reading, Writing, Art.

Grade: K-2

Topic: Inclusion, play, force, motion, push, pull, start, stop, speed, direction.

Project preview

Project Materials

Below are all the materials available to you. Our recommendation is to download the teacher materials first and decide what additional materials you may want to print and download.

Teacher
Materials

Teacher's Guide

Materials List

Student Mission Log

Intro + Life Habits
Creativity

3

Intro & Life Habit Activities

Read:
Build Background

Literacy Lessons

Explore:
Online

Online Project Module

Take Action:
Hands-On Activities

4

Take Action
Project Booklet

Aligned Standards

Common Core Reading (CCSS):

  • Informational/NonFiction Standards R.I 1-10 for grades K-2.
  • Writing Standards W1,2,4,5,6,7,9 for grades K-2.
  • Listening and Speaking Standards SL1-SL6.

NGSS Standards:

  • K-2-ETS1-1: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • K-PS2-1: Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
  • K-PS2-2: Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
  • Cross Cutting: Patterns, Cause and Effect, Patterns, Systems and Models.
  • SEP: Asking questions and defining problems, planning and carrying out investigations, obtaining, evaluating, and communicating information, constructing explanations and designing solutions
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